Enemies

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What the night sends at you: the game's own descriptions, prefab stats, and which levels' wave tables spawn each enemy. Build 23897849.

PeasantPeasants equipped with clubs. Not an enemy to worry about, unless they appear in bigger numbers.SlimeSlimes are small melee monsters without much brain so they will just attack whatever is closest to them. They usually appear in groups which makes them vulnerable against splash damage.ArcherArchers shoot arrows from afar. Quite strong when left uncontested. Weak against buildings and towers.SwordsmanSwordsmen are simple melee warriors, but do not underestimate them when they come in numbers.WaspWasps are flying monsters eager to destroy every single one of your economic buildings.PikesEquipped with long spears. Your horse is slowed and you take additional damage when riding into them, even more so when galloping. Better try to stay out of their range.SwordsmanSwordsmen are simple melee warriors, but do not underestimate them when they come in numbers.Giraffe SlimeHas a slimy ranged attack but no brain. Attacks whatever is closest.HunterlingHunterlings are incredibly fast and dangerous monsters with the sole aim of chasing you down. They can smell your royal blood all across the entire kingdom.RacerRacers are fast rolling monsters that are not messing around. They aim right for your castle center and are somewhat armored against attacks from the player character.Master CrossbowmenMaster Crossbowmen deal massive amounts of damage to you and your units. Best to keep yourself and your troops entirely out of range whenever you can. They are quite weak against buildings though.Monster RiderMonster riders are fast and durable melee warriors. A man meets monster synergy that should not be underestimated.CatapultCatapults are siege units that deal massive damage to your buildings from afar. Your only chance is to get close and destroy them before they demolish your walls.Fire SnailA slow monster bound by dark forces that explodes on death. Takes reduced damage from fire and explosions.Flying MageShoots magical projectiles that deal splash damage. Prefers attacking your units.BloodwingFlying unit that loves the smell of blood. Chases your troops across the entire map.Mole ArcherA ranged unit that loves playing hard to get. Takes additional damage from defense towers.Spiky SlimeSpiky Slimes are small melee monsters without much brain so they will just attack whatever is closest to them. They usually appear in groups which makes them vulnerable against splash damage. Spiky slimes have more health and attack damage than normal slimes.FlailDeals splash damage with each attack.QuickslingA unique siege weapon that rapidly fires arrows at random enemies in its range. If you don't have any allied buildings or units nearby, it will quickly mow you down.Mole WarriorCan tunnel directly to its target. Takes additional damage from defense towers.ExploderExploders are monsters that roll straight for the closest building and explode when they die. They are slightly armored against attacks from the player character.FuryA large flying monster that focusses on destroying your defenses. Their projectiles are quite slow and easy to dodge but wreak havoc when they hit.Barrel KnightAn enchanted warrior made of wood. Counts as a siege weapon and is armored against ranged attacks. Quite sturdy and eager to cause trouble.GhostCan pass through other units and closed gates. Prefers to attack towers and your castle center. Takes increased damage from towers but reduced damage from your character.Spiky GiraffeHas a slimy ranged attack and a lot of health but no brain. Attacks whatever is closest.Dark WarriorPoisoned by greed and magic, these humanoid warriors are a nightmare to fight against.WheelA fast siege engine that deals some splash damage.OgreOgres are huge melee warriors that really pack a punch. Hey! Due to their human heritage, ogres aren't monsters though (everybody knows that, duh).Iron TowerA siege tower on wheels that takes reduced damage from fire and explosions.OgreOgres are huge melee warriors that really pack a punch. Hey! Due to their human heritage, ogres aren't monsters though (everybody knows that, duh).RamRams are siege units with a ton of health looking to tear down your walls and buildings. Furthermore, they are armored against ranged attacks.FlogreA giant ogre equipped with a flail, dealing splash damage around it.Wind-BoatA high-health flying siege engine with a medium ranged attack.ThingA terrifying monster that can attack with its tentacles in all directions at once.EldermoleA Mini-Boss that can tunnel directly to its target dealing massive splash damage to its surroundings. Extremely tanky. Takes additional damage from defense towers.

Not in any campaign wave table

Bosses, spawned-on-death forms, and special-mode enemies · 11