Perks

54

Loadout perks in unlock order, with descriptions and icons from game build 23897849. Nothing hand-transcribed.

Royal Mint 1Your castle center produces 1, 2 or 3 additional gold per day depending on its level.Arcane Towers 2All of your towers have +20% range and their projectiles deal +33% more damage to enemies.Heavy Armor 3You have a massive +250% more health and +35% more self-healing.Resilient Residences 4Your houses have +100% more health and are fully repaired before the first daylight to continue paying taxes when destroyed.Castle Fortifications 5Your castle center has +150% health. The interval between its attacks is reduced by -67% and its attack range increased by +50%.Ring of Resurrection 6The first time you die each night, you are revived immediately and all of your dead units are revived with you.Warrior Training 7Your weapon becomes more powerful every night all the way up to +100% for the final night.Architect's Council 8The build options from the next castle center upgrade are already unlocked. This means you have more building options to choose from early in the game.Castle Blueprints 9Walls and towers have +50% more health.Gladiator School 10Units are trained +75% faster. Training facilities train a reservist that spawns instantly once the first unit dies.War Horse 11Your horse is +20% faster and riding over enemies deals 2.50 damage to them and 0.25 damage to you.Glass Cannon 12You deal +80% more damage but you have -80% health.Big Harbors 13Harbors have capacity for 2 additional fishing boats, have +100% more health and spawn with one boat on the water. Upgrading them to level 2 costs +3.Elite Warriors 14All of your units have +50% health.Commander Mode 15All of your units and buildings deal +40% more damage to enemies but your own damage is 60% less effective.Archery Skills 16All your archers have +60% more range and +60% projectile speed.Faster Research 17All of your research starts with 1 day of progress already complete, so all upgrades finish much faster. All upgrades cost -1 gold.Fortified Houses 18Houses have +250% more health and shoot arrows at enemies dealing 8 damage to enemies nearby every 5 seconds on level 1 and every 1.75 seconds on level 2.Pumpkin Fields 19Every mill gives +1 income and fields have +400% more health.Healing Spirits 20All healing effects on you and your units are +65% more effective.Ice Magic 21Every enemy you touch is slowed. All slow effects on enemies last +200% longer and slowed enemies move 40% slower.Melee Resistance 22You, your units and all of your buildings start the game with +30% resistance against melee attacks.Power Tower 23The tower you are closest to gets a significant attack speed boost of +266%.Ranged Resistance 24You, your units and all of your buildings start the game with +30% resistance against ranged attacks.Treasure Hunter 25You get +15, +25 and +40 extra gold before the last three waves.Sustainable Mining 26Your mines produce +1 gold and their income is reset back to 7 every time they are destroyed.Gods' Lotion 27You regenerate health +110% faster and the delay before your health regenerations kicks in is reduced by -50%.Melee Damage 28You, your units and all of your buildings start the game with +35% melee damage.Anti-Air Telescope 29Flying enemies have -25% max health and deal -25% damage.Health Potions 30All of your units heal themselves by 2.50 health per second.Ranged Damage 31You, your units and all of your buildings start the game with +25% ranged damage.Stronger Heroes 32Your hero units from the hero's quarter have +50% more health and are +40% stronger.Loan 33Start the level with +7 gold but the first 10 gold dropped by enemies disappears.Elite Towers 34Every tower that was freshly built or upgraded during the last day receives an elite marker for one night making it deal +65% damage.Ancient Shrines 35Shrines do not have to be purchased and shoot +50% stronger projectiles but they require +100% more energy to be activated.Lighter Materials 36Your auto-attack cooldown is reduced by -33%.Spell Scroll 37The cooldown of your active ability is reduced by -35%.Daredevil 38The lower on health you are the more additional damage you deal (up to +115%)Emergency Repairs 39Walls are repaired during battle using materials from other walls, allowing them to share their health.Interest 40At the beginning of each night you gain 1 gold for every 3 gold you have left in your chest (rounded up), but never more than 20.Relentless Research 41Research buildings immediately continue to make research progress when they respawn after being destroyed.Explosive Walls 42Walls explode when destroyed, dealing damage to all enemies near them. The explosion damage increases with the level of the wall.Timber Scaffolding 43Tower upgrades are no longer limited by the castle center level and the build cost of towers is reduced by 1.Experience Gain 44Whenever any of your units respawns at its training facility, it gets +6% attack damage and health for the rest of the night (effect can stack).Double Healing 45Healing towers can heal two targets at once.Pristine Archers 46Ranged units are twice as expensive but they deal +75% more damage and have +75% more health.Outpost 47Start the game with 2 free towers far from your castle center.Healing Gold 48Collecting coins during the night heals you.Explosive Revival 49Damage enemies around you whenever you are revived.Pristine Warriors 50Melee units are twice as expensive but they deal +75% more damage and have +75% more health.Cobbler 51All of your melee units move +50% faster.Agile Horse 52You no longer need to be on full health to allow sprinting.Royal Protection 53Your units receive -60% damage while following you around.Last Stand 54If your castle center falls below 50% of its health, all of your towers are revived.

Mined, but not in the game

In the files, absent from the game's own perk list. Cut content, prototypes, or not shipped yet. Most have no description written.